![]() ![]() What it doesn’t do so well is offering (or making obvious when they are there) the options and choices during non-dialogue moments – essentially every time the player is in a dungeon. Options and choices are key for Dungeons & Dragons, and Sword Coast Legends does a decent job with regards to the various bits of dialogue with NPCs as well as the side quests. #Sword coast legends modules list professional#Not only that, the very nature of the player’s professional existence is called into question. Still, there’s some options here players will want to spend some time with exploring before jumping into the game.Īs for the plot, well, it starts out easy enough but as with most role-playing games things take a turn for the worse and with side-quests one winds up getting into all sorts of trouble. Since the players usually only the the backside of their in-game avatar, it seems weird to worry about much of the facial feature. Starting off, players will select a race and class with a fair bit of customization. The bottom line recommendation is to purchase the game. While I am not done playing the game’s main story I have gotten to a point where I feel confident in the game overall to render some sort of judgement. There is a lot to like about Sword Coast Legends, and that is what has kept me playing the game. This isn’t a bad thing, really, the in-game combat is fine, but it just isn’t the D&D experience some will expect.Įnough complaining. There are no rounds and turns. I’m not saying Sword Coast Legends needed to be strictly turn-based with pauses for every action during combat – it just feels like the combat just doesn’t adhere to the rules of Dungeons & Dragons. I wanted a 5th edition D&D game, and got one that uses the setting, but the characters and classes are more “inspired” by the ruleset, rather than actually adhering to it.Ĭombat is another area where Sword Coast Legends differs from D&D. To me, this is the biggest problem with Sword Coast Legends. In Sword Coast Legends it is there for the unlocking. Avenging Angel is an ability only a 2oth level Paladin who follows the Oath Of Vengeance path can attain. In D&D 5th edition, there are no skill points, players instead choose which direction or path to follow and attain different skills as they progress. Some require a certain level to be attained, others do not. ![]() When the player’s character levels up, a number of points are awarded to be used to “purchase” new skills. Instead this needed to have skill points expended and then selected. Paladins, according the the Player’s Handbook, automatically get Divine Smite at 2nd level. Sword Coast Legends uses a skill tree system for character advancement, which is fine, but there are some abilities for the class I chose to play as that do not get automatically unlocked. Because in all my years of playing Dungeons & Dragons (or D&D) I have never played as that race or class. ![]() This is problem because not only is the setting (the Sword Coast region of Faerûn) part of the official Forgotten Realms campaign setting for the 5th edition of Dungeons & Dragons, the story ties into the other products on offer, such as the Neverwinter MMO and the pen & paper game. On the other hand, and this bothers me greatly, Sword Coast Legends is not as true to the Dungeons & Dragons rules as it claims to be. That is perhaps the most important factor. On one hand Sword Coast Legends is an incredibly fun game to play. I am struggling with exactly the right tone to strike for this review. ![]()
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